Main Menu - Text

Following 4 commands switch Studio to the lettering mode. There are two ways of how to create lettering in Studio: 1. pre-digitized Alphabets, 2. Font Engine text. Both methods use very similar user interface, but they work with different source of lettering.

Text inserts lettering from Embird Alphabets. Alphabets are pre-digitized Embird fonts that must be purchased separately. Click anywhere on the work area to define the start point of text. If you click on existing text, it will switch into editing mode. Otherwise, a new text creation begins. Program opens window for alphabet selection and parameters and layout settings. Finished lettering is placed into Work Area of Studio. Unlike lettering in Embird Editor, which is in plain stitches,  lettering placed directly into Studio is in outlines and it is resizable, therefore.

Please note: Selection of existing text for editing works only with text created in Studio version 6.0, build 8.8 or later. It does not work with files from older versions of Studio.

Font Engine Text inserts text from Embird Font Engine. Font Engine converts TrueType and OpenType fonts into embroidery designs automatically. Click anywhere on the work area to define the start point of text. If you click on existing text, it will switch into editing mode. Otherwise, a new text creation begins. Finished lettering is placed into Work Area in outlines and it is resizable, therefore. Font Engine can be run also from Embird Editor, but result is lettering in stitches. Font Engine is included in Embird 2003 or later, but its registration password must be purchased separately.

The difference between Font Engine and Alphabets is that Alphabets are pre-digitized fonts and Font Engine converts any True Type or Open Type font automatically. Although Font Engine uses advanced techniques when filling letters with satin stitches (auto column), result may be different to human digitizer approach, sometimes.

Above commands allow to create multi-line lettering by typing in the characters and automatic conversion to outlines and stitches. If you digitize logo and there is no similar Alphabet or font available, you may need to digitize lettering manually with use of columns and connections. In such case, please read this tutorial on how to do lettering manually.

Text with Selected Object as Baseline - same as Text command, but uses selected object in work area as a custom baseline. This allows to use existing object (fill, column or outline, for example) as a baseline for lettering. This command is useful when you want to draw baseline with freehand tool, or if you want to place text parallel to edge of existing object.

Font Engine Text with Selected Object as Baseline - same as Font Engine Text, but uses selected object in work area as a custom baseline.

Edit Text - access to editing of existing text. Select any part of existing text (letter or object)  in work area or object inspector and use this command. It will switch Studio to lettering mode and open respective text for editing. When editing is finished, original text is replaced by the new one. If you have previously made some editing of text objects on node-by-node level, these changes are lost.

Convert Text to Normal Objects - objects like fills, columns and connections belonging to some text label are linked to this text label and marked by 'text label' Alphabets Text or 'text label' Font Engine Text in the object inspector window. If you do not want to edit text on lettering level anymore, you can convert it to normal objects with this command. Link to text is removed and it is possible to edit objects on node-by-node level.

Import Baseline command allows to import baseline in Embird Text Baseline *.etb file format. This command is intended for use with old baseline files created in Studio. New lettering system allows to store lettering sessions (including baseline) in the main design file, in a separate lettering file and to transfer lettering between designs with copy and paste commands. Therefore, this command is provided only for backward compatibility.